PrototypeGameEducation
FormatsMobile VR

Do-X

A role-playing mixed reality multiplayer challenge set aboard the largest seaplane ever built.

About

Do-X is a free-roaming role-playing game in VR that challenges players to work as a team, navigate real-time NPC dynamics, and recreate the first commercial transatlantic seaplane flight in 1929 – without falling apart. Embodied in actual historical characters, players assume the roles of officers aboard this giant seaplane; every action and decision made together determines the plane's fate. The game confronts racial and gender biases using trained machine learning networks to disrupt our perception of reward.

Gallery

Video

Funders & co-producers

  • Canada Media Fund (CMF)
  • Medienboard Berlin-Brandenburg
  • FFF Bayern
  • National Research Council of Canada
  • Co-ProducerINVR.Space

Awards & festival selections

  • IDFA Forum / IDFA DocLab – Official Selection2022
  • NewImages Festival – Official Selection2022

Technology

Machine Learning
On-device models that adapt experience parameters to each user.
NPC Dynamics
Behavioural systems that give virtual characters memory and agency.
Branching Narrative
Story logic where user choices reshape outcome paths in real time.

Team

  • Nimrod Shanit

    Producer & Director

  • Keren Shanit

    Project Manager

  • Oury Atlan

    Creative Director

  • Jeel Patel

    Technical Director

  • Victoria Freydin

    3D Artist Generalist

  • Sönke Kirchhof

    Co-Producer

  • Jessica Zippel

    Post-Production Supervisor

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