Do-X
A role-playing mixed reality multiplayer challenge set aboard the largest seaplane ever built.
About
Do-X is a free-roaming role-playing game in VR that challenges players to work as a team, navigate real-time NPC dynamics, and recreate the first commercial transatlantic seaplane flight in 1929 – without falling apart. Embodied in actual historical characters, players assume the roles of officers aboard this giant seaplane; every action and decision made together determines the plane's fate. The game confronts racial and gender biases using trained machine learning networks to disrupt our perception of reward.
Gallery
Video
Funders & co-producers
- Canada Media Fund (CMF)
- Medienboard Berlin-Brandenburg
- FFF Bayern
- National Research Council of Canada
- Co-ProducerINVR.Space
Awards & festival selections
- IDFA Forum / IDFA DocLab – Official Selection2022
- NewImages Festival – Official Selection2022
Technology
- Machine Learning
- On-device models that adapt experience parameters to each user.
- NPC Dynamics
- Behavioural systems that give virtual characters memory and agency.
- Branching Narrative
- Story logic where user choices reshape outcome paths in real time.
Team
Nimrod Shanit
Producer & Director
Keren Shanit
Project Manager
Oury Atlan
Creative Director
Jeel Patel
Technical Director
Victoria Freydin
3D Artist Generalist
Sönke Kirchhof
Co-Producer
Jessica Zippel
Post-Production Supervisor


