Do-X

A ROLE-PLAYING MIXED REALITY MULTIPLAYER DEI PEER-CHALLENGE

A ROLE-PLAYING SOCIAL TOLERANCE BRANCHING NARRATIVE XR EXPERIENCE

In preparation for the first transatlantic flight of the Do-X, Claude Dornier decides to conduct user testing to examine the stress levels and conditions the crew will face on transatlantic flights. This is the first flight of its kind, the manufacture was profusely expensive, and risks should be mitigated. As a player, you have been selected to take part in this process and test your adequacy and fit. If you succeed in returning to the base safely with everyone on board and with the plane in tact you will make the cut and will be allowed to join the crew of this first-ever commercial transatlantic flight.

TEAM

EMMANUELLA DASILVA

UNITY DEVELOPER

GAL HANA

CSO

JEEL PATEL

LEAD UNITY DEVELOPER

Keren Shanit

COO

KRISTINE SEVERSON

DISTRIBUTION CONSULTAT

Nimrod Shanit

PRODUCER & DIRECTOR

OURY ATLAN

LEAD CREATIVE ARTIST

Ron Jones

USER EXPERIENCE CONSULTANT

Sönke Kirchhof

CO-PRODUCER

Victoria Freydin

CHARACTER DESIGNER